Checkmate.html

 
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This article uses algebraic notation to describe chess moves.
The black king has been checkmated; the game is over.

Checkmate (frequently shortened to mate) is a situation in chess (and in other boardgames of the chaturanga family) in which one player's king is threatened with capture (in check) and there is no way to meet that threat. Delivering checkmate is the ultimate goal in chess: a player who is checkmated loses the game (the king is never actually captured – the game ends as soon as the king is checkmated). In practice, most players resign an inevitably lost game before being checkmated.

If a king is under attack but the threat can be met, then the king is said to be in check, but is not in checkmate. If a player is not in check but has no legal move (that is, no valid move that would not put the king in check), the result of the game is stalemate, and the game ends in a draw (but in other variants, it is a loss for the stalemated player). (See Rules of chess.)

Contents

Origin of the word

The term checkmate is an alteration or Hobson-Jobson of the Persian phrase "Shāh Māt" which means, literally, "the King is ambushed" (or "helpless" or "defeated"). It does not literally mean "the King is dead", although that is a common misconception, as chess reached Europe via the Islamic world, and Arabic māta مَاتَ means "died", "is dead".1

Moghadam traced the etymology of the word mate. It comes from a Persian verb mandan, meaning "to remain", which is cognate with the Latin word manco. It means "remained" in the sense of "abandoned" and the formal translation is "surprised", in the military sense of "ambushed" (not in the sense of "astonished"). So the king is in mate when he is ambushed, at a loss, or abandoned to his fate (Davidson 1981:70-71).

The term checkmate has come to mean in modern parlance an irrefutable and strategic victory.

Examples

Fool's mate
Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 nd c8 bd d8 e8 kd f8 bd g8 nd h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 pd d7 pd e7 f7 pd g7 pd h7 pd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 pd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 pl h4 qd
a3 b3 c3 d3 e3 f3 pl g3 h3
a2 pl b2 pl c2 pl d2 pl e2 pl f2 g2 h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 bl g1 nl h1 rl
Image:chess zhor 26.png
White is in checkmate.
Byrne-Fischer, 1956
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 ql c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 pd g7 kd h7
a6 b6 c6 pd d6 e6 f6 g6 pd h6
a5 b5 pd c5 d5 e5 nl f5 g5 h5 pd
a4 b4 bd c4 d4 e4 f4 g4 h4 pl
a3 b3 bd c3 nd d3 e3 f3 g3 h3
a2 b2 c2 rd d2 e2 f2 g2 pl h2
a1 b1 c1 kl d1 e1 f1 g1 h1
Image:chess zhor 26.png
After 41... Rc2, checkmate.
Checkmate with rook.
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 kd e8 f8 g8 rl h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 kl e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Black has been checkmated.

A checkmate may occur in only two moves with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as three pieces in an endgame position.

Two major pieces

Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 kd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 ql h2
a1 b1 c1 d1 e1 f1 rl g1 h1 kl
Image:chess zhor 26.png
White checkmates easily.
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 rl g2 h2
a1 b1 c1 d1 e1 kd f1 g1 ql h1 kl
Image:chess zhor 26.png
Checkmate with queen and rook.
Image:Chess kll45.svg Image:Chess qll45.svg Image:Chess rll45.svg Image:Chess kdl45.svg

Two major pieces (queens or rooks) can easily force checkmate on the edge of the board, even without the help of their king. The process is to put the two pieces on adjacent ranks or files and gradually force the king to the side of the board, where one piece keeps the king on the edge of the board while the other delivers checkmate (Pandolfini 1988:18-20).

In the first diagram, White checkmates easily by forcing the black king to the edge a rank at a time or a file at a time:

1. Qg5+ Kd4
2. Rf4+ Ke3
3. Qg3+ Ke2
4. Rf2+ Ke1
5. Qg1# (second diagram) (Silman 2007:7-8).

The checkmate with two queens or with two rooks is similar (Pandolfini 1988:20).

Image:chess zhor 22.png
Image:chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 rl h6
a5 b5 ql c5 d5 e5 kd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 kl f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 22.png
Mid-board checkmate with queen, rook, and king.
Image:chess zhor 22.png
Image:chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 ql f6 g6 h6
a5 b5 c5 d5 e5 kd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 ql h4
a3 b3 kl c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 22.png
Mid-board checkmate with two queens.
Image:chess zhor 22.png
Image:chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 22.png
a7 b7 c7 d7